In fact, unlike most board games or electronic games, this is a refreshing twist in book reading, learning and playing. The game itself is very easy, as there is no complicated rules to learn, with the book serving mostly as a tool to determine what word to select and decide when the game is over. I have enjoyed playing on my own and it gets even more fun when played in teams (with groups of friends). The game is playable by both young or old, with the real critical factor being one's ability to work out what the word means. Whether you are on your own, with family, on a train, at social dinner conversation, at work and even keeping the kids entertained in the car, I can see many variety of uses. It is interactive, without the complex interactivity that you would normally expect from iPads or the likes, and yet so simple that it operates on a kindle device. This is very creative approach to help readers learn whilst playing the game, and the beauty of it is, you don't need any additional tools, equipments or items to play anywhere, anytime. Whilst it is not a book with story, it is a 'game' book with the learning factor built in. This books applies similar technique that lead the reader to correct or wrong answer. You may have come across books with multiple endings dependent on choices that readers makes.
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