But unlike so many of its spooky competitors, Dead Space was able to build a good horror atmosphere, primarily through the elements of isolation, ambiguity, and discovery. Visceral Games (back when they were called ‘EA Redwood Shores’) put out Dead Space as one of a number of horror-based corridor shooters which surfaced in the immense wake of the original Bioshock. I intend to encourage any fans of the horror or third-person shooter genres to play the first part of the Dead Space trilogy as soon as possible, so let’s get to why. In particular, this article will explore what makes Dead Space succeed as a horror game, which is a genre with a disproportionate number of failures. So I’m getting about as far from that as possible with this article about a AAA action horror third-person shooter. I decided that Your Mid-week Mission series, which is now two months old, is long overdue for something besides a 2-D, pixel art, indie PC game (as much as I obviously enjoy those). For those of you who didn’t have enough horror over the Halloween weekend, I recommend checking out a great game which just turned seven years old, Dead Space.
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