As a matter of fact, I had never seen a hero in PBEM at level 8, so I thought I had an ueber-hero until this turn. (Compared to the AI, which has to start the scenario with a new, level 1 hero - if any.)Ī human opponent on a new map, however, will never let your hero get above level 5 or so - making heroes much more valuable and difficult to handle, and forcing you to be much more defensive with them and protective of them. The AI isn't as good at handling heroes - especially when you have trained yours up over two maps. As a result, in the game mentioned above, I have finally made serious contact with human opponents, and have just lost my level 8 hero in a pitched battle. However, a human player will key in on a hero and attack it with the correct forces to take it out. Most of this training was done against the AI in battles over resources and neutral cities. In a current PBEM game, I trained a hero up to level 8, plus got him a number of nice artifacts. Heroes are also much more difficult to keep around in multiplayer or PBEM.
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